Munchkin is like Monopoly, in that almost anyone can play it and there's a million differently themed versions of it. So it's no surprise that there's a Marvel comics version of Munchkin. What is a surprise is how much the theme enhances the game! I've grown almost numb to the myriad of Munchkin packs in the game store, but the thought of being a S.H.I.E.L.D. agent, with Thor's hammer, Ironman's repulsors, and Hulk's rage, just seemed too good to pass up. Yes, it's basically just another Munchkin, but here's the differences: Original Munchkin | Munchkin Marvel | Equipment - funny swords, armour, hats, etc | Equipment - weapons and armour used by Marvel superheroes | Race - Elf,Dwarf,Human,Gnome | Allegiance - Avengers, Inhumans, Spider-Friends | Class - Warrior, Thief, Cleric, Wizard | - | Bonus Items - Potion, funny D&D reference to go up a level, etc | One Shot - Infinity Stone lets you dig through discards, Spider Sense avoids trap, etc | Curse! - Lose a turn, lose your headgear, etc | Trap! - Lose a turn, lose your armour, etc | - | Ally - Partner with a known super-hero to increase your effectiveness | - | Powers - Add power ranks up to your level, giving you super human abilities | Super-Munchkin / Half-Breed - Allows multi-class / multi-race combos | Team-Up - Allows multiple allegiances and benefits | | |
The Good: The artwork, theme, allies, and powers. The character cards and counters are a nice addition as well! It's a perfect fit The Bad: Seems to take a lot longer to get past level 1 and 2 The Ugly: A lot of conditional modifiers means having to recalculate your strength with every combat
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