Doctor Doom wanted to unleash the power of the Cosmic Cube, and only Shabadu and I could stop him. Well, with the help of Iron Man, Wolverine, Spiderman, Thor, Nick Fury, and S.H.I.E.L.D. Doom wasn't on his own either! We had to also face down Juggernaut, Ultron, Doombots, Whirlwind, and The Melter (? Never heard of that guy before).
How did this epic battle arise? We cracked open
Legendary: A Marvel Deck Building Game and this is what randomly got generated.
The game is designed for 1 to 5 players, and each player starts with a small deck of 12 cards, consisting of 4 S.H.I.E.L.D. troopers and 8 S.H.I.E.L.D. agents. From this deck a player draws 6 cards for their hand, and then plays those cards to attack villains or henchmen, or recruit more powerful heroes to add to their deck.
At the start of the game, the players will mostly focus on recruiting from the available heroes, meanwhile minor villains and henchmen begin to pile up as they scamper through the city. At random intervals the main villain launches the next twist in his master plan, which if completed, ends the game and the heroes lose. The only way they can win is if the mastermind is defeated 4 times. That can be hard to do because of the distraction of the minor villains, and because the main baddie is so tough.
Once the game is over, the most Legendary player is the one with the most Victory Points. These points are mostly received by defeating villains. So while you're cooperating to achieve the goal of defeating the big bad, you're competing to earn more points. This can lead to some douchy moves by players, but then, even in the comics all the heroes don't always get along.
The game itself is quite fun. The only pain comes from sorting the cards initially into the different piles, and randomly picking between sets. To that end, someone on BoardGameGeek suggests the following piles when storing (for quick setup):
Quoted Text
divide heroes by picture: 15 piles of 15 cards each
divide henchmen by pic: 4 piles of 10 cards each
divide villains by affiliation (ie:Villain:brotherhood/Villain:Spider-Foes): 7 piles of 8 cards
divide the schemes & scheme twists (8 and 11 cards respectively), if you want you can seperate these into 2 sections, I actually add the master strikes (5 cards) to these as well
divide out the masterminds by pic: 4 sets of 5 cards each
divide out the bystanders/wounds/shield officers by pic into seperate piles of 30 cards each
set up the 5 starting decks of 12 cards each (8 shield agents and 4 shield fight guys (can't remember name, the +1 attack guys))
The
Good: Nice artwork. All the cards you need are included. Co-operative play. Randomly generated for different game each time.
The
Bad: Time flies by once you're playing
The
Ugly: Sorting the cards between games