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Messages - diddly

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31
News / Re: Dodge to Drop Muscle Cars
« on: December 19, 2021, 08:35:08 PM »
Glad I got my mustang a couple years ago. 5 liter GT. Beautiful sounding machine.

They do sound great.  So fun to drive.  This is my baby.


32
News / Dodge to Drop Muscle Cars
« on: November 23, 2021, 10:57:10 AM »
The Dodge Challenger and Charger will both be discontinued in 2024 in favour of hybrids and electric cars.  I guess it wasn't going to be long after Ford bastardized the Mustang into a hybrid SUV crossover that the competition would follow suit.  It's sad to see cars with character reaching the end of their line.

33
Support / Re: Rhun issues
« on: October 11, 2021, 07:31:41 PM »
...please change hp max setting when someone level up in the saver.

I've restarted the server with the max hp setting enabled for levelling up, but I'm not sure if the server (which is in a docker container) respects the settings.tml file or not.  Hopefully it does.

34
Support / Re: Rhun issues
« on: October 10, 2021, 08:04:02 PM »
I want to change the full PVP in the server settings to a party PVP. Since all range attacks hit allies, wizards and pets who use magic will attack allies.

I've restarted the server with Party PVP selected.  Hope that helps

35
Support / Re: Rhun improvements
« on: September 25, 2021, 11:41:25 PM »
Quote
P.S. If I can't attach the file (4.44MB size) and can't use external links, how can I give you the file ?

I've created a github repo to track changes to our Rhun module.  https://github.com/trarman/rhun

If you're not familiar with git, the process is to fork the repo, make and commit changes in your own copy, then generate a pull request.  I can then apply those changes to my repo which will then go to the server.

36
Support / Re: Server restarts
« on: September 14, 2021, 02:49:57 PM »
From time to time I do need to reboot the server to apply OS updates, but that usually only takes a few minutes.  If the game is down, but the website is up, then we know NWN crashed (it's on the same machine).  It's configured to restart the game if it crashes.

When running natively, there's a way to regularly save the instance and reload the state on startup, but this one is running in a docker container.  I've not been able to get the reload part working in docker, hence things get reset any time the game crashes or we reboot.


37
Support / Re: Rhun improvements
« on: September 12, 2021, 03:03:20 PM »
Is it possible to make fixes / improvements on the module, give the files to the administrator and apply them ?

This is the version of Rhun we are running: https://darkshade.homeip.net/stuff/Rhun_v17b.rar  I look forward to hearing about your changes!

38
Roleplaying / MOVED: Rhun improvements
« on: September 09, 2021, 09:08:53 AM »

39
Support / Re: Rhun issues
« on: September 09, 2021, 09:07:28 AM »
I split these from the original topic since these sound like support issues as opposed to roleplaying discussion.

40
Roleplaying / MOVED: Rhun issues
« on: September 09, 2021, 09:02:48 AM »

41
Support / Re: Rhun issues
« on: September 08, 2021, 09:46:26 AM »
Atm I really need a DM. I found wicked staff of the raver and lost in in taer. Some asabi disarmed me, another paralized me and by the time I returned from the void ... my staff was gone. This stuff is not easy to find ... can someone please restore it for me.

I haven't seen a Dungeon Master in this server. Can someone help ? Let's talk when exactly can we be both online ? (we can talk on p.m.)

The DM password is 'darkshade'.  We run on the honor system.  Don't let the power corrupt you :)

42
Support / Re: Rhun improvements
« on: September 07, 2021, 02:54:14 PM »
I'm game if others are.  It's been so long since I worked on a NWN module, I don't even remember what's involved.  Updating the server with a custom module is easy though.

43
Support / Re: Item level restrictions still broken.
« on: September 02, 2021, 09:03:32 AM »
Hmmm... must've lost the setting during one of the updates.  I've re-added the switch, so please let me know if the restriction is still there

44
General Discussion / Do we need a counter-conspiracy?
« on: August 31, 2021, 10:17:14 AM »
We're fighting a losing battle, and I'm baffled.  It seems there's a certain percentage of the population that is really adamant against science and fact but zealous to support demonstrably false fictions.  Before the internet this would be things like the moon landing being faked, but now we even have flat earthers proliferating.

The issue du jour is this rampant uptake of ivermectin as a covid cure:
Quote
Right-wing pundits and politicians have lent their support to the use of ivermectin, and an extensive NBC News investigation published on Aug. 26 found that its use was being promoted by America’s Frontline Doctors, a group of conspiracy theorists behind a viral PR stunt claiming the anti-malarial drug hydroxychloroquine as a similar miracle cure. The group’s members have dubious credentials, including Dr. Stella Immanuel, a Texas pediatrician and minister who has previously claimed that gynecological issues are caused by dream sex with demons and that the government is partially run by reptilian aliens.
https://gizmodo.com/judge-orders-hospital-to-give-severely-ill-covid-19-pat-1847586545

To these people, it's more plausible that governments, health care organizations, and big pharma are conspiring to push useless (or harmful) vaccines while suppressing viable remedies that could cure covid.

Perhaps what we need is a counter-conspiracy.  Something dumb enough the bleach drinkers can buy.

45
News / Re: Burger Priest coming to Waterloo
« on: August 17, 2021, 08:57:56 AM »
Not only are their burgers delicious, and the shakes are great, but the Hot n Honey chicken burger is fantastic! 

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