I can tell by the way some of the quest givers and other NPCs are not in their normal place, that some players playing some of the Subraces have found out the hard way that entering Etum, Desert Springs or Glacial Hills will discover that the entire populace is hostile to you and you'll be attacked on sight. It's probably best to leave off playing most of the Subraces (Drow,Dark-Elf, Vampire,Lich any of the evil Subraces) untill one becomes fairly familiar with the Rhun mod. Some of the Subraces can be played with no problem like Avariel Elf,Aquatic Elf etc.. with no problems, one can join guilds, do the mini-quests do the major quests whereas the Drow, Dark-elf, Vamps,Liches and Duegar (maybe Werecat also) can't join Guilds of do the quests. This makes it very hard to raise a character.
There is one way around this using an exploit/bug in the module. Here is how it works:
Since all the citizens of The civilized towns are hostile to many of the Subraces, before one enters Etum unready your weapon (get used to doing that every time you enter Etum or the villages. Cast Greater Sanctuary (preferred), or Invis/Improved Invis on your self (using a scroll or item), enter Etum in the Rural area avoiding all Npcs. Enter the back door of the Brass Dragon Tavern and look for a Dark Elf named Belor Lue'feyn standing next to the wall by the staircase. Choose the conversation option about being in trouble with the law and he'll offer to "fix" things with the authorities (cost depends on your level, can be several thousand GPs). Once you pay him, most of the citizens,guards and quest givers will become neutral toward you and you can use the shops, do the mini-quests etc. However, Drow,Dark-Elf Vamps and Liches should stay out of ALL the Guilds, they will remain hostile to you.
There are 2 Paladins near the Paladins Guild in North Etum that will attack you if they see you, also the mage Liger in Glacial Hills. To be safe, always travel in the civilized areas under Greater Sanctuary.
Belor was never intended for this use, he is a holdover from the original World of Rhun mod, put there so players could remove criminal status (if caught lockpicking doors or chests or pickpocketing npcs etc.. I discovered it by accident, and while I probably wasn't the first to discover it, I was the first to post about on the GA Server Forum and detail it's uses.
Note that any time the Server resets or you die and go to the void, you must go see Belor again and pay the fee to travel safely in Etum again.
One last note: The last thing you want to do is kill an Etum citizen or guard. Every one will turn against you, and VERY SOON a "Rhun Magistrate" will spawn in. They are unkillable, unstopable and relentless and will follow you to the ends of Rhun to take you in custody. Teleporting away, logging off and logging back on several days later and they still spawn in and continue the chase, I'm pretty sure they persist even after server reset. Once killed and captured by the Rhun Magistrate, you are taken to Etum Prison Isle and sentenced by a Judge to serve time in a cell (real time approx 10 minutes), then released in your small-clothes with 100 GPS. All your items are stripped...everything. I knew level 40 characters that lost all their neato-peato epic items by making that mistake.
Like I said, you should probably wait until you get very familiar with Rhun mod before trying the Subraces.
Hope this info helps.
-Alaric