I've got a new idea for a Tower Defense style of game. In the interest of collecting ideas all in one place, and updates, I've created this thread. Feel free to add to it.
What is this game?Tower Defense games are amazing little time wasters. The concept is bad guys move from point A to point B and you (the player) set up defenses to stop them from reaching point B. Simple enough, but a lot of variations on this theme have popped up.
In this variation, the bad guys are Zombies. Each night, Zombies crawl up out of ground and make their way towards town hungry for living flesh. Your job is to place fences and "Heroes" armed with various weapons to keep those Zombies from reaching your precious town's population. The town rewards you with money for every Zombie killed, which you can spend on improving your defenses before the next wave.
Zombies are cool, but what's special about this game?All the other Tower Defense games that I've seen have single minded enemies which bee-line directly to their goal, and can be herded easily into a killing field. Plus, the defenders (usually gun towers) are indestructible.
This game has people as the defenders. Zombies eat people. Well, if they aren't gunned down ahead of time they do. So suddenly, you've got a vulnerability in your defense. And since the Zombies like any living flesh, they'll detour towards your Heroes as a tasty snack on the way to town.
Also, Zombies will attack each other if they've got nothing better to do. They will hunt the weakest one down as it flees the stronger ones.
Okay, but I could just fence off my Heroes. Problem solved.Yeah, I mentioned fences didn't I? In the initial level(s), fences act as obstacles for the Zombies, so yeah, cost of fencing is your only limitation. However, Zombies very quickly learn that they can bash fences. You can get increasingly difficult fences, but ultimately they just slow the Zombies down to varying degrees if they want to get through.
What kinds of Heroes can I buy?Currently, we've come up with the following types:
Machete Hero - High Damage, Fast hit rate, Extremely short range, very cheap
Machine Gun Hero - Low Damage, Very Fast hit rate, Medium Range, cheap
Shotgun Hero - Very High Damage, Slow hit rate, Short Range, not cheap
Flame thrower Hero - High Constant Damage, Short Range, not cheap
Rocket Launcher Hero - Very High Damage, Very Slow hit rate, Long Range, expensive
Veteran - After xx number of kills, any Hero becomes Veteran and does bonus damage
What kinds of Fence can I buy?Currently, we've come up with the following types:
Picket Fence - Weak, Cheap
Metal Fence - Strong, Not Cheap
Electric Fence - Weak, Not Cheap, Damages Zombies
Brick Wall - Very Strong, Expensive
Also, damaged fences stay damaged each level unless you spend money to repair them. Your Heroes at least heal fully each day.
What are the levels?Although the game itself will announce each level before you start buying defenses, here's a run down of the levels thus far:
1) Zombies!
2) More Zombies!
3) Tougher Zombies!
4) Fearless Zombies! (Kamikaze, no sense of self preservation)
5) Boss Zombie!
Every 5th level will be some sort of "Boss" level. Beyond that is still up for debate. Here are some ideas we've thought up:
Exploding Zombies! (Explode on death)
Re-animating Zombies! (Rise again after first death)
Zombie Heroes! (They shoot back!)
Phoenix Zombies! (Flames
heal them!)
Limited Ammo! (Heroes resort to Machete once out of Ammo)
Of course any combination of any or all of these ideas are applicable as harder levels as well.
How do I win this game?Ideally, you can't. The final levels should be downright impossible. It's all about getting the high score.
How is score calculated?I've seen other Tower Defense games score based on left-over money between waves. That adds the challenge of being as frugal as possible without dying. I figure that's probably how it'll be done here too, unless someone suggests a better idea.
Where can I play it?http://darkshade.homeip.net/zombies will always be updated with the latest work. Read through this thread to see what's new in development.