If you just look at the damage/dollar figures, you'll see that Sniper is logically the best bang for your buck (pun intended). Although Shotgun has higher value, its range is soooo limited that I'm willing to overlook it. I think either Bazooka needs more damage to compensate (making the game easier) or sniper needs to be nerfed (making the game harder). I like the price points, so I'd rather not adjust the costs.
What say you folk? Personally, I'm leaning towards making Sniper less powerful. It's main advantage should be range, which doesn't even factor into this calculation.
I disagree. If you are just looking at damage per dollar spent it seems sniper should be less... but if you look at the amount of damage I feel it is in keeping with reality. Sniper rifles are very powerful and are highly accurate.. meaning the hero can pick the plumb spot for the most damage. You've hand cuffed them by making them take 2.4 seconds between shots. Perhaps make it 2.7 seconds.
This isn't a facetious comparison, since the greater range allows for more shots to be taken before the enemy reaches the hero's position. Note, this calculation already takes into account the time delay between shots, and the price of each unit.
You can see the sniper SMOKES all the other weapons by at least 3x. I'm okay with flamethrower being so low since it is more useful as a blockade than damage dealer. But other than that, all these number should be about equal (NOTE: That does not mean all weapons should do the same damage. This is damage / dollar).
Since Hawkeye recommends snipers stay as powerful as they are, these calculations indicate snipers should cost about $1500 then. Would you be okay with that?
I also think HandGuns are too underpowered. I should increase their damage or decrease their cost. I'm leaning towards increasing their damage, cuz other than a meat shield, they're actually more of a liability than anything at the higher levels.
Wow, yeah if you use all those comparison stats then snipers should be more expensive... but the one stat I am concerned with is actual damage. When a zombie gets hit by one sniper shot he takes 250 pts damage... when that same zombie gets hit by a bazooka he takes 600 pts damage... Do you really think making the sniper 50% more expensive than a bazooka is warrented? I don't. Take for example the lone dragon... 10 bazookas will kill it, but 10 snipers won't.
With these cost comparisons what exactly are you looking for? What is your motive?
Do you want all the heroes to have the same numbers ie same damage per dollar, or same damage per pixel?
If you are concerned with various hero powers, then perhaps have zombies that target specific heroes. This then would force players to strategize more.
Fantastic idea! My concern was that people would just buy snipers and obliterate whatever came at them. That that would become the only strategy... buy snipers and lots of them.
So what can be immune to sniper rifles and not other types of bullets? I could make zombies that are immune to bullets period (thus, only flame throwers and bazookas can hurt them). How about a level of about 100 of those?
OK... I take back that guarantee. In fact, if you buy nothing but snipers and the occassional barrier you will defeat everything!
So, your worst fears are realized. Four options:
1) reduce the sniper power 2) increase the time between shots 3) have a zombie type that is impervious to bullets 4) some combination of all of the above.
God mode added! Well, infinite cash. Amounts to roughly the same thing. Also, once you enable infinite money and start the first wave, the game just keeps throwing wave after wave at you until you've gone through them all or your population is dead.
Snipers now take a little longer between shots. Consider it the time it takes to aim that perfect shot. They're still just as powerful as before, just slower.
I've also added another enemy. Floating Zombies with Shields. Dang these are nasty!
New Zombies version. Whole lotta stuff added this time.
New Loading screen Now displays attack animations (You'll notice it first with the wraith) New Undead Heroes (yes, every type! That's what took so long) New levels
Wow.. I don't check messages for a week and I miss a LOT! Even if it is too late to pipe in, I thought I'd send my 2 cents worth regarding the sniper costs. I don't think you need to jack the prices around too much... the sniper shot is a one-kill, whereas the bazooka shot is a group-kill. But if you wanted to limit the sniper's effectiveness you could do something like adding a minimum range? He gets looong range and medium range, but not short-range. That would be less significant with the drones, but pretty important with the dragons! But you could also minimize the sniper attack on the zombies because "flesh wounds" are less significant to brainless brutes than they are to those with brains and who feel pain. Something to consider..